![]() ![]() Press the gear icon button to go to the options menu to customize your avatar. Press the "Advanced" button under the figure in the main part of the HUD to switch it to Advanced mode, from here you can select what you want to hide in more detail. The Body HUD lets you easily show and hide different body parts for use with different mesh clothing, as well as easily customize your avatar. Version A is the normal version witch is 4.8k render weight, and the experimental version B with 2k render weight witch will not work for people running the game on ghetto graphics settings.Ī bunch of new features implemented such as normal/specular map support, head customization options and other neat things.Īll the existing clothing have been updated to work with this new version, rez your update cards. There are now 2 versions of the body, A and B. Huge improvements to render weight from 32K to just 4.8K (the render weight randomly fluctuates between higher and lower numbers because the whole render weight system is garbage) as well as script optimizations. Huge update, avatar 2.0 now partially supports fitted mesh (the whole lower body bellow the waist) as well as bento rigging for the face (not all bento features are supported due to the way the game treats custom joint positions) ![]() Over the time lots of new features got added and problems fixed and we are now at version 1.14 So that i could apply the things i learned to my future mesh avatars. The main purpose of the Avatar 2.0 project was to research and develop the best possible ways to model and rig the the second life avatar, as well as how to make it a true, functional, viable alternative to the painfully outdated system avatar. Now that mesh is a thing on SL, we finally have the power to make that vision a reality. The project began with a vision of, or more like, a necessity for a better second life avatar model, one that LL failed to provide us with, or even fix any of the major flaws of the current model for years. Due to the changes to the shape of the head, both old and new avatar 2.0 users that use custom shapes, will need to readjust the size, spacing and depth of your eyes for compatibility. You can also adjust some of the face sliders but not all of them work. You can now adjust the shape of your legs, belly and butt to make your shape more juicy. If the object is already attached the function fails silently, regardless if the attach_point is a different attach point.This is the long overdue fitted mesh update as well as bento face and hand rigging.If attach_point is zero but the object was never previously attached, it defaults to the right hand ( ATTACH_RHAND).Objects attached to the head (and any attachment position within the head) will not be visible in First Person view (aka Mouselook) if "show attachments in mouselook" is disable. ![]()
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